Terraria.v1.3.0.4
- Type:
- Games > PC
- Files:
- 1
- Size:
- 107.68 MB
- Tag(s):
- Terraria.v1.3.0.4
- Uploaded:
- Jul 11, 2015
- By:
- zobasoundury
Terraria.v1.3.0.4 Install instructions: 1. Download and unzip 2. Run "StartTerraria.exe" 3. Play Change log: Cactus Dresser and Pumpkin Dresser now both require the Sawmill to craft Skeleton Mage Banner and Spider Banner have been renamed to reflect which enemies they support you against Enemies should no longer count towards tally counters / banners if no player has touched them before they died Enemies will now give the banner to the last player to hit them rather than the nearest player "Dye Hard" now really requires having all of the equipment slots inclue dye, rather than just armor/accessory slots In addition to the fix for Phantasm (see below), it has been slightly nerfed Vortex beater has been slightly buffed Mothron's Wings are now obtainable as a drop from Mothron after Plantera has been defeated In addition to the dye plants spelunking fix (see blow) Strange plants should now be more common Teleportation should no longer black out the screen if the end point is in it. Portal gun's portals now apply portal physics even to players who do not hold it, and are lost when landing or if pressing jump In addition to the fixes to medusa's LOS, she now plays sound and some particles when petrifying players In addition to the martian probe fix (see below) martian probes can no longer spawn near the world center, and their spawn chance has been Reduced Reduced the chance of a natural solar eclipse happening Added Config.json setting "UseSmartAxeAfterSmartPickaxe", off by default, if you set it on: Smart Pickaxe would be prioritzed over Smart Axe for items can mine both Red's yoyo & Valkyrie yoyo are now both obtained from Red's and Lazure's developer sets, and their stats have been rebalanced Yorai's Spell no longer counts as vanity (this was not a bug) Bloody Spine now required 30 Vicious Powder in its recipe Dedicated servers can now be launched with -priority to set process priority Dedicated server can now use -ip again to set their local IP address You can no longer escape from the final boss's wrath Optimizations: Chat text should no longer draw if chat string length is zero Reduced Steam call count. (should solve most multiplayer framedrop issues) Improved cancelling the process of joining games Reduced some packet sizes for multiplayer Bug Fixes: Fixed Pinky not appearing on life form analyzer Fixed banners not applying to melee hits (swords, maces , axes, pickaxes , etc) Fixed Solar Tablet not being consumed when used in multiplayer Fixed minecart generated tracks removing wires they go through Fixed certain banners turning into other banners when placed in multiplayer Fixed (almost unnoticable) bug where if the player comes to a standstill in multiplayer you might see them walking for another bit of time Fixed bug where cultists can respawn while moonlord's countdown happens Fixed sticky dynamite tooltip Fixed Red's wings letting you noclip Fixed Fireplace not counting as a light source for houses Fixed Invasion progress going negative in fm/pm if you exceed ~32k points in multiplayer Fixed Tax Collector not granting money in multiplayer Fixed Eye of Cthulu dealing WAYYYYY too much damage in normal mode Fixed issue that caused maps to go black along with a handful of related issues Fixed issue where you could get new characters with the 6th accessory slot unlocked Fixed walls not framing properly in camera mode snapshots Fixed electrotion debuff being removable by right clicking Fixed some inconcistencies between minimap heads and character heads Fixed some typos regarding item tooltips Fixed hittable enemy projectiles not scaling in expert mode Fixed solar shields drawing even when you're dead Fixed certain items continuing their use even if you're under heavy crowd control (petrified , frozen , etc) Fixed sykware sink requiring the Living Loom to craft Fixed bug where worms would leave floating heads around when dying in multiplayer (hopefully!) Fixed 'out of bounds' very rare crash with smart cursor Fixed shadow orbs spawning in crimson worlds by mistake Fixed air items being left over when monsters pick up coins in expert mode Fixed familiar wig requiring a hair dye in order to apply normal dyes to itself Fixed enemies despawning when hit by weak attacks with high armor penetration (bosses not dropping loot bags) Fixed Martian Saucer and Flying Dutchman having invisible, invincinble pieces in multiplayer Fixed loot from fishing not being highlighted in the highlight system Fixed fireblossoms not fiercly glowing when in bloom Fixed certain achievements not being obtainable in multiplayer (you should now be able to get them all) Fixed beekeeper and beetle offense proccing their effects on dummies Fixed 'quick stack to all chests' potentially eating loot in old/modded worlds Fixed Solar debuff spreading to friendly NPCs, killing them Fixed high velocity allowing players to travel through blocks Fixed target dummies sometime being invisible in multiplayer Fixed fishing achievements not being counted on Steam / resetting on startup Fixed recalling while renaming a chest would lock your controls out until a restart Fixed weird interactions between dashing and ropes Fixed bug where Phantasm dealt unintentional high damage Fixed dye plants not glowing to spelunking effects Fixed Booster tracks not switching directions in multiplayer Fixed Medusa petrifying players who are out of her vision Fixed Corites not charging at players who are unreachable Fixed Alien Vortexes and Lightning Vortexes spawning in places where they are ineffective Fixed Martian Probe / cultists spawning while important things happen (boss fights, invasions) Fixed a large multitude of variation NPCs not dropping their banners / counting tally Fixed Goblin Archer not counting tally / dropping his banner Fixed controls being reversed for Anti-Gravity hook when used in reverse Gravity Fixed Extractinator drops appearing weirdly when used in reverse Gravity Fixed Moonlord's body parts not showing display names Fixed plantera flag not triggerring for non-english users Fixed being unable to leave settings menu under rare and unfortunate circumstances Fixed parallax not loading correctly Fixed 'falling blocks over door' dupe bug Fixed cultists sinking into the floor in multiplayer rarely Fixed falling blocks not taking actuated tiles into account Fixed boss bags disappearing after death Fixed portal gun right click working in camera mode Fixed thick cursor point being the inner edge's and not the outer's Fixed Stardust Dragon size going bonkers Fixed mobs targeting hardcore player ghosts Fixed Martian Probe detecting players above it Fixed miscellenous chat tag errors